Treasure Hunter

Software: Articulate Storyline 2

Role: Design, Development, Scripting, User Interface

Treasure hunter was designed with the intention of being a fun learning aid to a language learning course. The aim of the game is to score as many points as possible by collecting treasure. Learners are encouraged to explore the forest and unlock paths by translating words. New words can be found as scraps of paper in the forest and the learner is played an audio version of each word they discover to aid pronunciation. Each word is also added to the in game notebook which the learner can refer back to whenever they wish.

Exploration is encouraged by rewarding points which increased the learner’s exposure to the new language. Repetition is prominent in the game as learners are presented with a written and audio version of each word at three stages; when they discover a word, when they translate the word and when they review the word in their notebook.



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© 2019 - Josh Goodswen